UnityEventTools.RegisterBoolPersistentListener
public static void RegisterBoolPersistentListener(Events.UnityEventBase unityEvent,
int index,
UnityAction<bool> call,
bool argument);
Parameters
| unityEvent | Event to modify. | |
| index | Index to modify. | |
| call | Function to call. | |
| argument | Argument to use when invoking. |
Description 描述
Modifies the event at the given index.