CustomEditorForRenderPipelineAttribute
class in UnityEditor
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Inherits from:CustomEditor
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Implemented in:UnityEditor
Description 描述
Tells an Editor class which run-time type it's an editor for when the given RenderPipeline is activated.
When you make a custom editor for a component that changes based on the active RenderPipeline you need to put this attribute on the class.
See Also: Editor class.
Constructors
| CustomEditorForRenderPipelineAttribute | Defines which object type the custom editor class can edit. |
Inherited Members 继承成员
Properties 属性
| isFallback | If true, match this editor only if all non-fallback editors do not match. Defaults to false. |