CustomEditor

class in UnityEditor

/

Implemented in:UnityEditor

Description 描述

Tells an Editor class which run-time type it's an editor for.

When you make a custom editor for a component, you need put this attribute on the editor class.

See Also: Editor class.

Properties 属性

isFallbackIf true, match this editor only if all non-fallback editors do not match. Defaults to false.

Constructors

CustomEditorDefines which object type the custom editor class can edit.