Cubemap
class in UnityEngine
/
Inherits from:Texture
/
Implemented in:UnityEngine.CoreModule
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Description 描述
Class for handling cube maps, Use this to create or modify existing cube map assets.
Properties 属性
| format | The format of the pixel data in the texture (Read Only). |
Constructors
| Cubemap | Create a new empty cubemap texture. |
Public Methods 公共方法
| Apply | Actually apply all previous SetPixel and SetPixels changes. | ||
| GetPixel | Returns pixel color at coordinates (face, x, y). | ||
| GetPixels | Returns pixel colors of a cubemap face. | ||
| SetPixel | Sets pixel color at coordinates (face, x, y). | ||
| SetPixels | Sets pixel colors of a cubemap face. | ||
| SmoothEdges | Performs smoothing of near edge regions. | ||
| UpdateExternalTexture | Updates Unity cubemap to use different native cubemap texture object. |
Static Methods 静态方法
| CreateExternalTexture | Creates a Unity cubemap out of externally created native cubemap object. |
Inherited Members 继承成员
Static Properties
| allowThreadedTextureCreation | Allow texture creation to occur on any thread (rather than the dedicated render thread). | ||
| currentTextureMemory | The amount of memory currently being used by textures. | ||
| desiredTextureMemory | This amount of texture memory would be used before the texture streaming budget is applied. | ||
| GenerateAllMips | Can be used with texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1. | ||
| nonStreamingTextureCount | Number of non-streaming textures. | ||
| nonStreamingTextureMemory | Total amount of memory being used by non-streaming textures. | ||
| streamingMipmapUploadCount | How many times has a texture been uploaded due to texture mipmap streaming. | ||
| streamingRendererCount | Number of renderers registered with the texture streaming system. | ||
| streamingTextureCount | Number of streaming textures. | ||
| streamingTextureDiscardUnusedMips | Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded. | ||
| streamingTextureForceLoadAll | Force streaming textures to load all mipmap levels. | ||
| streamingTextureLoadingCount | Number of streaming textures with mipmaps currently loading. | ||
| streamingTexturePendingLoadCount | Number of streaming textures with outstanding mipmaps to be loaded. | ||
| targetTextureMemory | The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete. | ||
| totalTextureMemory | The total amount of memory that would be used by all textures at mipmap level 0. |
Properties 属性
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. | ||
| anisoLevel | Anisotropic filtering level of the texture. | ||
| dimension | Dimensionality (type) of the texture (Read Only). | ||
| filterMode | Filtering mode of the texture. | ||
| graphicsFormat | Returns the GraphicsFormat format or color format of a texture object. | ||
| height | Height of the texture in pixels. (Read Only) | ||
| imageContentsHash | The hash value of the Texture. | ||
| isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. | ||
| mipMapBias | Mip map bias of the texture. | ||
| mipmapCount | How many mipmap levels are in this texture (Read Only). | ||
| updateCount | This counter is incremented when the texture is updated. | ||
| width | Width of the texture in pixels. (Read Only) | ||
| wrapMode | Texture coordinate wrapping mode. | ||
| wrapModeU | Texture U coordinate wrapping mode. | ||
| wrapModeV | Texture V coordinate wrapping mode. | ||
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
Public Methods 公共方法
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. | ||
| GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. | ||
| IncrementUpdateCount | Increment the update counter. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. | ||
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. | ||
| SetStreamingTextureMaterialDebugProperties | Uploads additional debug information to materials using textures set to stream mip maps. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |