Texture.SetGlobalAnisotropicFilteringLimits

public static void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax);

Description 描述

Sets Anisotropic limits.

ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced. globalMax value controls the max possible anisotropy level. set any to -1 to use default values.