public void SetMatrixArray(string name,
Matrix4x4[] values);
public void SetMatrixArray(int nameID,
Matrix4x4[] values);
Parameters
| name | Variable name in shader code. | |
| nameID | Property name ID, use Shader.PropertyToID to get it. | |
| values | Value to set. |
Description 描述
Set a Matrix array parameter.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.
See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetTexture, SetVector, SetVectorArray.