AssetDatabase.GetAssetPath
public static string GetAssetPath(int instanceID);
Parameters
| instanceID | The instance ID of the asset. | |
| assetObject | A reference to the asset. |
Returns
string The asset path name, or null, or an empty string if the asset does not exist.
Description 描述
Returns the path name relative to the project folder where the asset is stored.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
using UnityEngine; using UnityEditor;
public class CreateMaterialExample : MonoBehaviour { [MenuItem("GameObject/Create Material")] static void CreateMaterial() { // Create a simple material asset
Material material = new Material(Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");
// Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); } }