Assert.IsFalse
public static void IsFalse(bool condition);
public static void IsFalse(bool condition,
string message);
Parameters
| condition |
true or false. | |
| message | The string used to describe the result of the Assert. |
Description 描述
Return true when the condition is false. Otherwise return false.
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { GameObject go;
void Update() { // Make sure the Game Object is never in active state Assert.IsFalse(go.activeSelf); } }