It is possible to use WinRT API directly in Unity scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary. However there are limitations and requirements for this:
Below is an example for getting advertising using WinRT API directly:
using UnityEngine;
public class WinRTAPI : MonoBehaviour
{
void Update()
{
auto adId = GetAdvertisingId();
// ...
}
string GetAdvertisingId()
{
#if ENABLE_WINMD_SUPPORT
return Windows.System.UserProfile.AdvertisingManager.AdvertisingId;
#else
return "";
#endif
}
}
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