To change which packages appear in the list, select the scope you want from the drop-down menu in the left-hand corner of the Package Manager window.
You can select from these options:
The All packages scope (the default) displays all packages on the package registry, regardless of whether they are already installed in your Project. This also includes local packages (which are always installed).
The In Project scope displays all packages currently installed in your Project, including local packages.
The Built-in packagesBuilt-in packages allow users to toggle Unity features on or off through the Package Manager. Enabling or disabling a package reduces the run-time build size. For example, most Projects don’t use the legacy Particle System. By removing the abstracted package of this feature, the related code and resources are not part of the final built product. Typically, these packages contain only the package manifest and are bundled with Unity (rather than available on the package registry).
See in Glossary scope displays only built-in Unity packages, which represent some of the core Unity features. You can use these packages to turn Unity modules on and off.
NOTE: You can find out more about what each module implements in the Unity Scripting API. Each module assembly page lists which APIs the built-in package implements.
When you select a new scope, your choice appears on the package scope drop-down menu and the list displays the packages matching your choice.
NOTE: If you entered any text in the search box, the list only displays packages which match both the scope and the search criteria.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!