Touch Input Module
Note: TouchInputModule is obsolete. Touch input is now handled in StandaloneInputModule.
This module is designed to work with touch devices. It sends pointer events for touching and dragging in response to user input. The module supports multitouch.
The module uses the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary configured Raycasters to calculate what element is currently being touched over. A raycast is issued for each current touch.
Properties
Property: |
Function: |
Force Module Active |
Forces this module to be active. |
Details
The flow for the module is as follows:
- For each touch event
- If it is a new press
- Send PointerEnter event (sent to every object up the hierarchy that can handle it)
- Send PointerPress event
- Cache the drag handler (first element in the hierarchy that can handle it)
- Send BeginDrag event to the drag handler
- Set the ‘Pressed’ object as Selected in the event system
- If this is a continuing press
- Process movment
- Send DragEvent to the cached drag handler
- Handle PointerEnter and PointerExit events if touch moves between objects
- If this is a release
- Send PointerUp event to the object that received the PointerPress
- If the current hover object is the same as the PointerPress object send a PointerClick event
- Send a Drop event if there was a drag handler cached
- Send a EndDrag event to the cached drag handler
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