For full details on specific features provided by Google VR, see Google’s Daydream Developer documentation.
For an overview of features supported by the Google VR SDK for Unity, see Google’s documentation on Google VR for Unity.
The next section provides a short overview of Google VR supported features.
The table below gives an overview of supported features for each target mobile VR device when working with Google VR in Unity.
Device | Platform | RenderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info See in Glossary |
Input |
---|---|---|---|
Cardboard | Android Lollipop or later |
- OpenGL - Stereo Instanced Rendering - Stereo Rendering |
|
Cardboard |
iOS |
- OpenGL - Metal -Stereo Instanced Rendering -Stereo Rendering |
|
Daydream | Android Nougat or later using compatible hardware | - OpenGL - Stereo Instanced Rendering - Stereo Rendering |
Daydream controller |
2018–03–27 Page published
Google VR documentation updated for Unity XR API in 2017.3
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