Note: These settings are for importing Models created in SpeedTree. For information on Models and animation created in other 3D modeling applications, see the Model Import Settings window.
When you put SpeedTree files in your Unity Project’s Assets folder, Unity automatically imports and stores them as Unity Assets. To view the import settings in the InspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More info
See in Glossary, click on the file in the ProjectIn Unity, you use a Project to design and develop a game. A Project stores all of the files that are related to a game, such as the Asset and Scene files. More info
See in Glossary window. To customize how Unity imports the selected file, use the properties on the Model and Materials tabs on this window:
Unity recognizes and imports SpeedTree Model Assets in the same way that it handles other Assets. If you’re using SpeedTree Modeler 7, make sure to re-save your .spm
files using the Unity version of the Modeler. If you’re using SpeedTree Modeler 8, save your .st
files directly into the Unity Project folder. The SpeedTree importer generates a Prefab with the LODGroup component configured. You can instantiate the Prefab in a Scene as a common Prefab instance, or select the Prefab as a tree prototype and paint it across the Terrain.
You can either extract MaterialsAn asset that defines how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. The available options for a Material depend on which Shader the Material is using. More info
See in Glossary or leave them embedded within the SpeedTree Model. You can also adjust how Materials are mapped in the SpeedTree Model.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!