Version: 2019.2
Oculus
Single Pass Stereo rendering (Double-Wide rendering)

OpenVR

Getting Started (OpenVR)

Steam is required to run OpenVR applications, so install Steam and SteamVR. Once SteamVR is working properly with your headset, add OpenVR to the list of supported SDKs (see below to learn how to do this). If you require additional functionality beyond Unity’s built-in support, see the SteamVR asset store package.

Supported Platforms

OpenVR is supported on the followng platforms:

  • Windows
  • macOS

macOS Specific

  • Unity OpenVR on a macOS requires the Metal graphics and 64bit application target, OpenGL is not supported.

  • OpenVR supports macOS 10.11.6 or later, but is optimized for macOS 10.13 High Sierra or later.

Inputs

See documentation on OpenVR Controllers for input control mapping.

Upgrading a project that contains the SteamVR Package

  • Enable virtual reality support. Open the Player settings (menu: Edit > Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your Project behave. More info
    See in Glossary
    , then select the Player category), open the Other Settings panel and enable the Virtual Reality Supported property.
  • Use the Virtual Reality SDK list displayed below the checkbox to add OpenVR.
  • Enter Play Mode in the Editor to test the build.

  • 2017–08–04 Page amended

  • Supported platforms updated in 2017.2 NewIn20172

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Oculus
Single Pass Stereo rendering (Double-Wide rendering)