Handling purchases
Your Store’s Purchase method is called when the user opts to make a purchase. Your store should take the user through the checkout process and call either the OnPurchaseSucceeded
or OnPurchaseFailed
method of the IStoreCallback
.
Your store should supply a receipt and unique transaction ID; if the application has not already processed a purchase with the supplied tranasaction ID, Unity IAPAbbreviation of Unity In App Purchase
See in Glossary will invoke the application’s ProcessPurchase
method.
Finishing Transactions
When the application acknowledges that a transaction has been processed, or if the transaction has already been processed, Unity IAP invokes your store’s FinishTransaction method.
Stores should use FinishTransaction to perform any housekeeping following a purchase, such as closing transactions or consuming consumable products.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!