The way Unity resolves the interaction between SpritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary and Sprite Atlases depends on various conditions. The examples below detail the most common scenarios:
In this scenario, to ensure that the Sprite renders with the Texture from the Sprite AtlasA texture that is composed of several smaller textures. Also referred to as a texture atlas, image sprite, sprite sheet or packed texture. More info
See in Glossary you want, follow the steps below:
Did you find this page useful? Please give it a rating: