Version: 2019.2
Color Grading
Depth of Field

Deferred Fog

The Fog effect overlays a color onto objects depending on how far away they are from the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
. This simulates fog or mist in outdoor environments and can also hide the clipping of objects when a __Camera__’s far clip plane moves forward for performance.

The Fog effect creates screen-space fog based on the Camera’s depth texture. Fog settings are on the Scene tab of the Lighting window (menu: Window > RenderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary
> Lighting Settings).

Scene with Fog
Scene with Fog

For further information on how to use Deferred Fog in Unity, refer to the Deferred Fog documentation in the Post Processing package.


  • 2019–05–07 Page published

  • New feature in 5.6

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Color Grading
Depth of Field