Unity natively supports the Daydream Controller, and uses the UnityEngine.Input to read the axis and button values from the controller. Tracking data for the Daydream Controller is exposed via the XRNode system.
When properly configured and connected to the Android device, the Daydream Controller appears in the list that UnityEngine.Input.GetJoystickNames returns. It appears as the Daydream Controller - Right or Daydream Controller - Left, depending on the Daydream controller’s handedness setting (in the Daydream application settings).
Hardware Feature | Unity Button ID | Unity Axis ID | Unity Axis Value When Pressed |
---|---|---|---|
1 - TouchPad Vertical | N/A | Left - Axis 1 Right - Axis 4 |
–1 is up, 1 is down |
1 - TouchPad Horizontal | N/A | Left - Axis 2 Right - Axis 5 |
–1 is left, 1 is right |
1 - TouchPad Touch | Left - Button 18 Right - Button 19 |
N/A | |
1 - TouchPad Click | Left - Button 16 Right - Button 17 |
N/A | |
2 - App Button | Left - Button 2 Right - Button 0 |
N/A | |
3 - Menu (Reserved) | N/A | N/A | |
5 - Volume (Reserved) | N/A | N/A |
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