| deviceEyeTextureDimension | | Fetch the device eye texture dimension from the active stereo device. |
| enabled | | Globally enables or disables XR for the application. |
| eyeTextureDesc | | Fetch the eye texture RenderTextureDescriptor from the active stereo device. |
| eyeTextureHeight | | The current height of an eye texture for the loaded device. |
| eyeTextureResolutionScale | | Controls the actual size of eye textures as a multiplier of the device's default resolution. |
| eyeTextureWidth | | The current width of an eye texture for the loaded device. |
| gameViewRenderMode | | Sets the render mode for the XR device. The render mode controls how the view of the XR device renders in the Game view and in the main window on a host PC. |
| isDeviceActive | | Read-only value that can be used to determine if the XR device is active. |
| loadedDeviceName | | Type of XR device that is currently loaded. |
| occlusionMaskScale | | A scale applied to the standard occulsion mask for each platform. |
| renderViewportScale | | Controls how much of the allocated eye texture should be used for rendering. |
| showDeviceView | | This property has been deprecated. Use XRSettings.gameViewRenderMode instead. |
| stereoRenderingMode | | The stereo rendering mode that is currently in use. |
| supportedDevices | | Returns a list of supported XR devices that were included at build time. |
| useOcclusionMesh | | Specifies whether or not the occlusion mesh should be used when rendering. Enabled by default. |