Description 描述
A batch of WorldAnchors which can be exported and imported between apps.
Properties 属性
| anchorCount | (Read Only) Gets the number of world anchors in this WorldAnchorTransferBatch. |
Public Methods 公共方法
| AddWorldAnchor | Adds a WorldAnchor to the batch with the specified identifier. | ||
| Dispose | Cleans up the WorldAnchorTransferBatch and releases memory. | ||
| GetAllIds | Gets all of the identifiers currently mapped in this WorldAnchorTransferBatch. | ||
| LockObject | Locks the provided GameObject to the world by loading and applying the WorldAnchor from the TransferBatch for the provided id. |
Static Methods 静态方法
| ExportAsync | Exports the input WorldAnchorTransferBatch into a byte array which can be passed to WorldAnchorTransferBatch.ImportAsync to restore the original WorldAnchorTransferBatch. | ||
| ImportAsync | Imports the provided bytes into a WorldAnchorTransferBatch. |
Delegates
| DeserializationCompleteDelegate | The handler for when deserialization has completed. | ||
| SerializationCompleteDelegate | The handler for when serialization is completed. | ||
| SerializationDataAvailableDelegate | The handler for when some data is available from serialization. |