| AudioChorusFilter | | The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect. |
| AudioClip | | A container for audio data. |
| AudioDistortionFilter | | The Audio Distortion Filter distorts the sound from an AudioSource or sounds reaching the AudioListener. |
| AudioEchoFilter | | The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio. |
| AudioHighPassFilter | | The Audio High Pass Filter passes high frequencies of an AudioSource, and cuts off signals with frequencies lower than the Cutoff Frequency. |
| AudioListener | | Representation of a listener in 3D space. |
| AudioLowPassFilter | | The Audio Low Pass Filter passes low frequencies of an AudioSource or all sounds reaching an AudioListener, while removing frequencies higher than the Cutoff Frequency. |
| AudioMixer | | AudioMixer asset. |
| AudioMixerGroup | | Object representing a group in the mixer. |
| AudioMixerSnapshot | | Object representing a snapshot in the mixer. |
| AudioPlayableBinding | | A PlayableBinding that contains information representing an AudioPlayableOutput. |
| AudioRenderer | | Allow recording the main output of the game or specific groups in the AudioMixer. |
| AudioReverbFilter | | The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect. |
| AudioReverbZone | | Reverb Zones are used when you want to create location based ambient effects in the Scene. |
| AudioSampleProvider | | Provides access to the audio samples generated by Unity objects such as VideoPlayer. |
| AudioSettings | | Controls the global audio settings from script. |
| AudioSource | | A representation of audio sources in 3D. |
| Microphone | | Use this class to record to an AudioClip using a connected microphone. |
| WebCamTexture | | WebCam Textures are textures onto which the live video input is rendered. |