ReadHandle

struct in Unity.IO.LowLevel.Unsafe

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Implemented in:UnityEngine.CoreModule

Description 描述

You can use this handle to query the status of an asynchronous read operation. Note: To avoid a memory leak, you must call Dispose.

Properties 属性

JobHandleJobHandle that completes when the read operation completes.
StatusCurrent state of the read operation.

Public Methods 公共方法

DisposeDisposes the ReadHandle. Use this to free up internal resources for reuse.
IsValidCheck if the ReadHandle is valid.