IExternalCodeEditor.SyncIfNeeded
public void SyncIfNeeded(string[] addedFiles,
string[] deletedFiles,
string[] movedFiles,
string[] movedFromFiles,
string[] importedFiles);
Parameters
| addedFiles | Added files through Unity's UI. | |
| movedFiles | Files that was added but has been moved. | |
| movedFromFiles | Same list as movedFiles, but contains the location of where these was moved from. | |
| importedFiles | Imported files, which were not added through Unity's UI. |
Description 描述
When you change Assets in Unity, this method for the current chosen instance of IExternalCodeEditor parses the new and changed Assets.