Focusable
class in UnityEngine.UIElements
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Inherits from:UIElements.CallbackEventHandler
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Implemented in:UnityEngine.UIElementsModule
Description 描述
Base class for objects that can get the focus.
The focus is used to designate an element that will receive keyboard events.
Properties 属性
| canGrabFocus | Return true if the element can be focused. | ||
| delegatesFocus | Whether the element should delegate the focus to its children. | ||
| focusable | True if the element can be focused. | ||
| focusController | Return the focus controller for this element. | ||
| tabIndex | An integer used to sort focusables in the focus ring. Must be greater than or equal to zero. |
Public Methods 公共方法
| Blur | Tell the element to release the focus. | ||
| Focus | Attempt to give the focus to this element. |
Inherited Members 继承成员
Public Methods 公共方法
| HandleEvent | Handle an event, most often by executing the callbacks associated with the event. | ||
| HasBubbleUpHandlers | Return true if event handlers for the event propagation BubbleUp phase have been attached on this object. | ||
| HasTrickleDownHandlers | Returns true if event handlers, for the event propagation TrickleDown phase, are attached to this object. | ||
| RegisterCallback | Adds an event handler to the instance. If the event handler has already been registered for the same phase (either TrickleDown or BubbleUp) then this method has no effect. | ||
| SendEvent | Sends an event to the event handler. | ||
| UnregisterCallback | Remove callback from the instance. |