| bubbles | | Whether this event type bubbles up in the event propagation path. |
| currentTarget | | The current target of the event. The current target is the element in the propagation path for which event handlers are currently being executed. |
| dispatch | | Whether the event is being dispatched to a visual element. An event cannot be redispatched while it being dispatched. If you need to recursively dispatch an event, it is recommended that you use a copy of the event. |
| eventTypeId | | Retrieves the type id for this event instance. |
| imguiEvent | | The IMGUIEvent at the source of this event. The source can be null since not all events are generated by IMGUI. |
| isDefaultPrevented | | Return true if the default actions should not be executed for this event. |
| isImmediatePropagationStopped | | Whether StopImmediatePropagation() was called for this event. |
| isPropagationStopped | | Whether StopPropagation() was called for this event. |
| originalMousePosition | | The original mouse position of the IMGUI event, before it is transformed to the current target local coordinates. |
| pooled | | Whether the event is allocated from a pool of events. |
| propagationPhase | | The current propagation phase. |
| target | | The target visual element that received this event. Unlike currentTarget, this target does not change when the event is sent to other elements along the propagation path. |
| timestamp | | The time when the event was created. |
| tricklesDown | | Whether this event is sent down the event propagation path during the TrickleDown phase. |