Description 描述
Method extensions for SpriteAtlas in Editor.
This method is only exposed to Editor scripts. It is not exposed during Play mode.
Static Methods 静态方法
| Add | Add an array of Assets to the packable objects list. | ||
| GetPackables | Return all the current packed packables in the atlas. | ||
| GetPackingSettings | Current SpriteAtlasPackingSettings to use when packing this SpriteAtlas. | ||
| GetPlatformSettings | Returns the platform settings of the build target you specify. | ||
| GetTextureSettings | Current SpriteAtlasTextureSettings of the packed texture generated by this SpriteAtlas. | ||
| Remove | Remove objects from the atlas's packable objects list. | ||
| SetIncludeInBuild | Define if this sprite atlas's packed texture is included in the build with the Sprite after packing is done. | ||
| SetIsVariant | Sets whether this Sprite Atlas is a variant or not. | ||
| SetMasterAtlas | Set an atlas to be the master atlas. | ||
| SetPackingSettings | Set the SpriteAtlasPackingSettings to use when packing this SpriteAtlas | ||
| SetPlatformSettings | Set the platform specific settings. | ||
| SetTextureSettings | Set the SpriteAtlasTextureSettings for the packed texture generated by this SpriteAtlas. | ||
| SetVariantScale | Set the value used to downscale the master's texture. |