Description 描述
AssetImporter for importing Fonts.
Properties 属性
| ascentCalculationMode | Calculation mode for determining font's ascent. | ||
| characterPadding | Border pixels added to character images for padding. This is useful if you want to render text using a shader which needs to render outside of the character area (like an outline shader). | ||
| characterSpacing | Spacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader which samples pixels outside of the character area (like an outline shader). | ||
| customCharacters | A custom set of characters to be included in the Font Texture. | ||
| fontNames | An array of font names, to be used when includeFontData is set to false. | ||
| fontReferences | References to other fonts to be used looking for fallbacks. | ||
| fontRenderingMode | Font rendering mode to use for this font. | ||
| fontSize | Font size to use for importing the characters. | ||
| fontTextureCase | Use this to adjust which characters should be imported. | ||
| fontTTFName | The internal font name of the TTF file. | ||
| includeFontData | If this is enabled, the actual font will be embedded into the asset for Dynamic fonts. | ||
| shouldRoundAdvanceValue | Set this property to true if you want to round the internal advance width of the font to the nearest integer. |
Public Methods 公共方法
| GenerateEditableFont | Create an editable copy of the font asset at path. |
Inherited Members 继承成员
Properties 属性
| assetBundleName | Get or set the AssetBundle name. | ||
| assetBundleVariant | Get or set the AssetBundle variant. | ||
| assetPath | The path name of the asset for this importer. (Read Only) | ||
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. | ||
| userData | Get or set any user data. | ||
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. | ||
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. | ||
| RemoveRemap | Removes an item from the map of external objects. | ||
| SaveAndReimport | Save asset importer settings if asset importer is dirty. | ||
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. | ||
| SupportsRemappedAssetType | Checks if the AssetImporter supports remapping the given asset type. | ||
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| GetAtPath | Retrieves the asset importer for the asset at path. | ||
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |