Tools

class in UnityEditor

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Inherits from:ScriptableObject

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Implemented in:UnityEditor

Description 描述

Class used to manipulate the tools used in Unity's Scene View.

Static Properties

currentThe tool that is currently selected for the Scene View.
handlePositionThe position of the tool handle in world space.
handleRectThe rectangle used for the rect tool.
handleRectRotationThe rotation of the rect tool handle in world space.
handleRotationThe rotation of the tool handle in world space.
hiddenHides the Tools(Move, Rotate, Resize) on the Scene view.
pivotModeAre we in Center or Pivot mode.
pivotRotationWhat's the rotation of the tool handle.
rectBlueprintModeIs the rect handle in blueprint mode?
viewToolThe option that is currently active for the View tool in the Scene view.
visibleLayersWhich layers are visible in the Scene view.

Inherited Members 继承成员

Properties 属性

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods 公共方法

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods 静态方法

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators 运算符

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages 消息

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.