Description 描述
Class used to manipulate the tools used in Unity's Scene View.
Static Properties
| current | The tool that is currently selected for the Scene View. | ||
| handlePosition | The position of the tool handle in world space. | ||
| handleRect | The rectangle used for the rect tool. | ||
| handleRectRotation | The rotation of the rect tool handle in world space. | ||
| handleRotation | The rotation of the tool handle in world space. | ||
| hidden | Hides the Tools(Move, Rotate, Resize) on the Scene view. | ||
| pivotMode | Are we in Center or Pivot mode. | ||
| pivotRotation | What's the rotation of the tool handle. | ||
| rectBlueprintMode | Is the rect handle in blueprint mode? | ||
| viewTool | The option that is currently active for the View tool in the Scene view. | ||
| visibleLayers | Which layers are visible in the Scene view. |
Inherited Members 继承成员
Properties 属性
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. | ||
| CreateInstance | Creates an instance of a scriptable object. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |
Messages 消息
| Awake | This function is called when the ScriptableObject script is started. | ||
| OnDestroy | This function is called when the scriptable object will be destroyed. | ||
| OnDisable | This function is called when the scriptable object goes out of scope. | ||
| OnEnable | This function is called when the object is loaded. |