TileAnimationData 瓦片动画数据
struct in UnityEngine.Tilemaps
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Implemented in:UnityEngine.TilemapModule
UnityEngine.Tilemaps中的结构体
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Properties 属性
| 动画精灵 | animatedSprites | 在动画中按外观顺序排列的精灵数组 | The array of sprites that are ordered by appearance in the animation. |
| 动画速度 | animationSpeed | 动画速度 | The animation speed. |
| 动画开始时间 | animationStartTime | 动画的开始时间。动画将从此时开始偏移 | The start time of the animation. The animation will begin at this time offset. |