TileAnimationData 瓦片动画数据

struct in UnityEngine.Tilemaps

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Implemented in:UnityEngine.TilemapModule

UnityEngine.Tilemaps中的结构体

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实现于:UnityEngine.TilemapModule

Description 描述

A Struct for the required data for animating a Tile.

用于构造Tile动画所需数据的结构

Properties 属性

动画精灵 animatedSprites 在动画中按外观顺序排列的精灵数组 The array of sprites that are ordered by appearance in the animation.
动画速度 animationSpeed 动画速度 The animation speed.
动画开始时间 animationStartTime 动画的开始时间。动画将从此时开始偏移 The start time of the animation. The animation will begin at this time offset.