ITilemap 瓦片地图信息
class in UnityEngine.Tilemaps
/
Implemented in:UnityEngine.TilemapModule
UnityEngine.Tilemaps中的类
/
Description 描述
Class passed onto Tiles when information is queried from the Tiles.
从Tiles查询信息时,将类传递给Tiles
Properties 属性
| 单元格边界 | cellBounds | 返回单元格大小中TileMap的边界 | Returns the boundaries of the Tilemap in cell size. |
| 局部边界 | localBounds | 以本地空间大小返回Tilemap的边界 | Returns the boundaries of the Tilemap in local space size. |
| 原点 | origin | Tilemap在单元格位置的原点 | The origin of the Tilemap in cell position. |
| 大小 | size | Tilemap的大小(以单元格为单位) | The size of the Tilemap in cells. |
Public Methods 公共方法
| 获取颜色 | GetColor | 给定TileMap中单元格的XYZ坐标,获取Tile的颜色 | Gets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| 获取组件 | GetComponent | 如果贴图的GameObject附加了一个,则返回类型T的组件;如果没有,则返回null | Returns the component of type T if the GameObject of the tile map has one attached, null if it doesn't. |
| 获取脚本 | GetSprite | 给定TileMap中单元格的XYZ坐标,获取在Tile中使用的Sprite | Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. |
| 获取瓦片 | GetTile | 在Tilemap中的单元格的给定XYZ坐标处获取Tile | Gets the Tile at the given XYZ coordinates of a cell in the|Tilemap. |
| 获取瓦片标志 | GetTileFlags | 获取给定位置的Tile的Tile Flags | Gets the Tile Flags of the Tile at the given position. |
| 获取变换矩阵 | GetTransformMatrix | 给定TileMap中单元格的XYZ坐标,获取Tile的变换矩阵 | Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| 刷新瓦片 | RefreshTile | 在Tilemap中的单元格的给定XYZ坐标处刷新Tile. | Refreshes a Tile at the given XYZ coordinates of a cell in the :Tilemap. |