Parameters
| u | U normalized coordinate to access a pixel. | |
| v | V normalized coordinate to access a pixel. | |
| w | W normalized coordinate to access a pixel. | |
| mipLevel | The mipmap level to be accessed. |
Returns
Color The colors to return by bilinear filtering.
Description 描述
Returns the filtered pixel color that represents one mip level of the 3D texture at normalized coordinates (u,v,w).
Coordinates u, v, and w go from 0.0 to 1.0. Texture3D.GetPixelBilinear works in a similar way to Texture2D.GetPixelBilinear(), but with an extra w coordinate. Also, the bounds are expanded to width, height, and depth.
See Also: SetPixel, SetPixels, SetPixels32, GetPixel, GetPixels, GetPixels32, Apply functions.