public Texture2DArray(int width,
int height,
int depth,
TextureFormat textureFormat,
bool mipChain);
public Texture2DArray(int width,
int height,
int depth,
TextureFormat textureFormat,
bool mipChain,
bool linear = true);
Parameters
| width | Width of texture array in pixels. | |
| height | Height of texture array in pixels. | |
| depth | Number of elements in the texture array. | |
| format | Format of the texture. | |
| mipmap | Should mipmaps be created? | |
| linear | Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false. |
Description 描述
Create a new texture array.
Usually you will want to set the colors of the texture after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.