TerrainData.CopyActiveRenderTextureToHeightmap
public void CopyActiveRenderTextureToHeightmap(RectInt sourceRect,
Vector2Int dest,
TerrainHeightmapSyncControl syncControl);
Parameters
| sourceRect | The part of the active Render Texture to copy. | |
| dest | The X and Y coordinates of the heightmap texture to copy into. | |
| syncControl | Controls how CPU synchronization is performed. |
Description 描述
Copies the specified part of the active RenderTexture to the Terrain heightmap texture.
This functions calls DirtyHeightmapRegion internally and sends out the OnTerrainChanged message accordingly.
See Also: TerrainHeightmapSyncControl, DirtyHeightmapRegion, SyncHeightmap.