Terrain.detailObjectDensity

public float detailObjectDensity;

Description 描述

Density of detail objects.

This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers resulting in less detail objects being rendered.

See Also: detailObjectDistance.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.detailObjectDensity = 0.5f; } }