Terrain.detailObjectDensity
public float detailObjectDensity;
Description 描述
Density of detail objects.
This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers
resulting in less detail objects being rendered.
See Also: detailObjectDistance.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.detailObjectDensity = 0.5f; } }