SurfaceEffector2D
class in UnityEngine
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Inherits from:Effector2D
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Implemented in:UnityEngine.Physics2DModule
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Description 描述
Applies tangent forces along the surfaces of colliders.
When the source Collider2D is a trigger, the effector will apply forces whenever the target Collider2D overlaps the source. When the source Collider isn't a trigger, the effector will apply forces whenever the target Collider2D is in contact with the source only.
This effector can be used to create constant speed elevators and moving surfaces.
Properties 属性
| forceScale | The scale of the impulse force applied while attempting to reach the surface speed. | ||
| speed | The speed to be maintained along the surface. | ||
| speedVariation | The speed variation (from zero to the variation) added to base speed to be applied. | ||
| useBounce | Should bounce be used for any contact with the surface? | ||
| useContactForce | Should the impulse force but applied to the contact point? | ||
| useFriction | Should friction be used for any contact with the surface? |
Inherited Members 继承成员
Properties 属性
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | ||
| isActiveAndEnabled | Has the Behaviour had active and enabled called? | ||
| gameObject | The game object this component is attached to. A component is always attached to a game object. | ||
| tag | The tag of this game object. | ||
| transform | The Transform attached to this GameObject. | ||
| colliderMask | The mask used to select specific layers allowed to interact with the effector. | ||
| useColliderMask | Should the collider-mask be used or the global collision matrix? | ||
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | ||
| name | The name of the object. |
Public Methods 公共方法
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | ||
| CompareTag | Is this game object tagged with tag ? | ||
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | ||
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | ||
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. | ||
| GetComponents | Returns all components of Type type in the GameObject. | ||
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | ||
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. | ||
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | ||
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | ||
| TryGetComponent | Gets the component of the specified type, if it exists. | ||
| GetInstanceID | Returns the instance id of the object. | ||
| ToString | Returns the name of the object. |
Static Methods 静态方法
| Destroy | Removes a GameObject, component or asset. | ||
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | ||
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | ||
| FindObjectOfType | Returns the first active loaded object of Type type. | ||
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | ||
| Instantiate | Clones the object original and returns the clone. |
Operators 运算符
| bool | Does the object exist? | ||
| operator != | Compares if two objects refer to a different object. | ||
| operator == | Compares two object references to see if they refer to the same object. |