public static float[] GetGlobalFloatArray(string name);
public static float[] GetGlobalFloatArray(int nameID);
Parameters
| nameID | The name ID of the property retrieved by Shader.PropertyToID. | |
| name | The name of the property. |
Description 描述
Gets a global float array for all shaders previously set using SetGlobalFloatArray.
public static void GetGlobalFloatArray(string name,
List<float> values);
public static void GetGlobalFloatArray(int nameID,
List<float> values);
Parameters
| values | The list to hold the returned array. | |
| nameID | The name ID of the property retrieved by Shader.PropertyToID. | |
| name | The name of the property. |
Description 描述
Fetches a global float array into a list.
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.