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| activeContext | | Returns the current context object, as was set via SetActiveObjectWithContext. |
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| activeGameObject | | Returns the active game object. (The one shown in the inspector). |
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| activeInstanceID | | Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects. |
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| activeObject | | Returns the actual object selection. Includes Prefabs, non-modifiable objects. |
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| activeTransform | | Returns the active transform. (The one shown in the inspector). |
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| assetGUIDs | | Returns the guids of the selected assets. |
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| gameObjects | | Returns the actual game object selection. Includes Prefabs, non-modifiable objects. |
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| instanceIDs | | The actual unfiltered selection from the Scene returned as instance ids instead of objects. |
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| objects | | The actual unfiltered selection from the Scene. |
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| selectionChanged | | Delegate callback triggered when currently active/selected item has changed. |
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| transforms | | Returns the top level selection, excluding Prefabs. |