Description 描述
Access to display information.
Screen class can be used to get the list of supported resolutions, switch the current resolution, hide or show the system mouse pointer.
Static Properties
| autorotateToLandscapeLeft | Allow auto-rotation to landscape left? | ||
| autorotateToLandscapeRight | Allow auto-rotation to landscape right? | ||
| autorotateToPortrait | Allow auto-rotation to portrait? | ||
| autorotateToPortraitUpsideDown | Allow auto-rotation to portrait, upside down? | ||
| brightness | The current brightness of the screen. | ||
| currentResolution | The current screen resolution (Read Only). | ||
| cutouts | Returns a list of screen areas that are not functional for displaying content (Read Only). | ||
| dpi | The current DPI of the screen / device (Read Only). | ||
| fullScreen | Is the game running full-screen? | ||
| fullScreenMode | Set this property to one of the values in FullScreenMode to change the display mode of your application. | ||
| height | The current height of the screen window in pixels (Read Only). | ||
| orientation | Specifies logical orientation of the screen. | ||
| resolutions | All full-screen resolutions supported by the monitor (Read Only). | ||
| safeArea | Returns the safe area of the screen in pixels (Read Only). | ||
| sleepTimeout | A power saving setting, allowing the screen to dim some time after the last active user interaction. | ||
| width | The current width of the screen window in pixels (Read Only). |
Static Methods 静态方法
| SetResolution | Switches the screen resolution. |