Description 描述
Utility methods related to stages.
Static Methods 静态方法
| GetCurrentStageHandle | Get the current stage being edited. | ||
| GetMainStageHandle | Get the main stage which contains all the currently open regular Scenes. | ||
| GetStageHandle | Get the stage in which the given GameObject exists. | ||
| GoBackToPreviousStage | Navigate the Editor to the previous stage. | ||
| GoToMainStage | Navigate the Editor to the main stage. | ||
| IsGameObjectRenderedByCamera | Is the given GameObject rendered by the given Camera? | ||
| PlaceGameObjectInCurrentStage | Place the given GameObject in the current stage being edited. |