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| CreateScene | | Create an empty new Scene at runtime with the given name. |
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| GetActiveScene | | Gets the currently active Scene. |
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| GetSceneAt | | Get the Scene at index in the SceneManager's list of loaded Scenes. |
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| GetSceneByBuildIndex | | Get a Scene struct from a build index. |
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| GetSceneByName | | Searches through the Scenes loaded for a Scene with the given name. |
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| GetSceneByPath | | Searches all Scenes loaded for a Scene that has the given asset path. |
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| LoadScene | | Loads the Scene by its name or index in Build Settings. |
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| LoadSceneAsync | | Loads the Scene asynchronously in the background. |
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| MergeScenes | | This will merge the source Scene into the destinationScene. |
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| MoveGameObjectToScene | | Move a GameObject from its current Scene to a new Scene. |
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| SetActiveScene | | Set the Scene to be active. |
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| UnloadSceneAsync | | Destroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager. |