RuntimeAnimatorController

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.AnimationModule

Description 描述

The runtime representation of the AnimatorController. Use this representation to change the Animator Controller during runtime.

Properties 属性

animationClipsRetrieves all AnimationClip used by the controller.

Inherited Members 继承成员

Properties 属性

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods 公共方法

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods 静态方法

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators 运算符

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.