Description 描述
Holds data of a visible light.
After ScriptableRenderContext.Cull is done, CullingResults.visibleLights will contain an array of lights that are visible. The visible light structure contains packed
information for most commonly used Light variables, and a VisibleLight.light reference to the Light component itself.
See Also: CullingResults.visibleLights, Light.
Properties 属性
| finalColor | Light color multiplied by intensity. | ||
| intersectsFarPlane | Light intersects far clipping plane. | ||
| intersectsNearPlane | Light intersects near clipping plane. | ||
| light | Accessor to Light component. | ||
| lightType | Light type. | ||
| localToWorldMatrix | Light transformation matrix. | ||
| range | Light range. | ||
| screenRect | Light's influence rectangle on screen. | ||
| spotAngle | Spot light angle. |