Description 描述
Collection of data used for shader variants generation, including targeted platform data and the keyword set representing a specific shader variant.
Properties 属性
| graphicsTier | Identifier to classify low, medium and high performance hardware. | ||
| platformKeywordSet | A collection of ShaderKeyword that represents a specific platform shader variant. | ||
| shaderCompilerPlatform | Shader compiler used to generate player data shader variants. | ||
| shaderKeywordSet | A collection of ShaderKeyword that represents a specific shader variant. | ||
| shaderRequirements | Required shader features by a specific shader. |