RenderTargetBlendState.writeMask
public Rendering.ColorWriteMask writeMask;
Description 描述
Specifies which color components will get written into the target framebuffer.
See Also: ShaderLab: Blending, ColorWriteMask.
Specifies which color components will get written into the target framebuffer.
See Also: ShaderLab: Blending, ColorWriteMask.