RenderTargetBlendState Constructor
public RenderTargetBlendState(Rendering.ColorWriteMask writeMask,
Rendering.BlendMode sourceColorBlendMode,
Rendering.BlendMode destinationColorBlendMode,
Rendering.BlendMode sourceAlphaBlendMode,
Rendering.BlendMode destinationAlphaBlendMode,
Rendering.BlendOp colorBlendOperation,
Rendering.BlendOp alphaBlendOperation);
Parameters
| writeMask | Specifies which color components will get written into the target framebuffer. | |
| sourceColorBlendMode | Blend factor used for the color (RGB) channel of the source. | |
| destinationColorBlendMode | Blend factor used for the color (RGB) channel of the destination. | |
| sourceAlphaBlendMode | Blend factor used for the alpha (A) channel of the source. | |
| destinationAlphaBlendMode | Blend factor used for the alpha (A) channel of the destination. | |
| colorBlendOperation | Operation used for blending the color (RGB) channel. | |
| alphaBlendOperation | Operation used for blending the alpha (A) channel. |
Description 描述
Creates a new blend state with the given values.