CullingResults.ComputeSpotShadowMatricesAndCullingPrimitives
public bool ComputeSpotShadowMatricesAndCullingPrimitives(int activeLightIndex,
out Matrix4x4 viewMatrix,
out Matrix4x4 projMatrix,
out Rendering.ShadowSplitData shadowSplitData);
Parameters
| activeLightIndex | The index into the active light array. | |
| viewMatrix | The computed view matrix. | |
| projMatrix | The computed projection matrix. | |
| shadowSplitData | The computed split data. |
Returns
bool If false, the shadow map for this light does not need to be rendered this frame.
Description 描述
Calculates the view and projection matrices and shadow split data for a spot light.
See Also: ShadowSplitData.