CommandBuffer.ReleaseTemporaryRT
public void ReleaseTemporaryRT(int nameID);
Parameters
| nameID | Shader property name for this texture. |
Description 描述
Add a "release a temporary render texture" command.
Releases a temporary render texture with given name. Presumably you have called ::GetTemporaryRT to create it before.
Any temporary textures that were not explicitly released will be removed after camera is done rendering, or after Graphics.ExecuteCommandBuffer is done.
See Also: GetTemporaryRT.