CommandBuffer.DrawMesh
public void DrawMesh(Mesh mesh,
Matrix4x4 matrix,
Material material,
int submeshIndex,
int shaderPass,
MaterialPropertyBlock properties);
Parameters
| mesh | Mesh to draw. | |
| matrix | Transformation matrix to use. | |
| material | Material to use. | |
| submeshIndex | Which subset of the mesh to render. | |
| shaderPass | Which pass of the shader to use (default is -1, which renders all passes). | |
| properties | Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock. |
Description 描述
Add a "draw mesh" command.
See Also: DrawRenderer, MaterialPropertyBlock.