CommandBuffer.DispatchCompute
public void DispatchCompute(ComputeShader computeShader,
int kernelIndex,
int threadGroupsX,
int threadGroupsY,
int threadGroupsZ);
public void DispatchCompute(ComputeShader computeShader,
int kernelIndex,
ComputeBuffer indirectBuffer,
uint argsOffset);
Parameters
| computeShader | ComputeShader to execute. | |
| kernelIndex | Kernel index to execute, see ComputeShader.FindKernel. | |
| threadGroupsX | Number of work groups in the X dimension. | |
| threadGroupsY | Number of work groups in the Y dimension. | |
| threadGroupsZ | Number of work groups in the Z dimension. | |
| indirectBuffer | ComputeBuffer with dispatch arguments. | |
| argsOffset | Byte offset indicating the location of the dispatch arguments in the buffer. |
Description 描述
Add a command to execute a ComputeShader.
When the command buffer executes, a compute shader kernel is dispatched, with work group size either specified directly (see ComputeShader.Dispatch) or read from the GPU buffer (see ComputeShader.DispatchIndirect).