BuiltinShaderDefine.UNITY_LIGHTMAP_RGBM_ENCODING
Description 描述
UNITY_LIGHTMAP_RGBM_ENCODING is set when lightmap textures are using RGBM encoding to store the values in the texture.
UNITY_LIGHTMAP_RGBM_ENCODING is set when lightmap textures are using RGBM encoding to store the values in the texture.